- Immediate interactive process
- Providing improvisational music creation
- Smooth mode transition between single- and multiplayer
For the following, data and information come out of the Interviews, that are made before.
- The game should capture the user's interest quickly and be enjoyable within a short timeframe.
- The interaction should not be considered as dangerous, even though it is next to a subway rail.
- The menu's and choices should be intuitive enough for any passing by user to understand.