Design

Function requirements

  • Immediate interactive process
  • Providing improvisational music creation
  • Smooth mode transition between single- and multiplayer

For the following, data and information come out of the Interviews, that are made before.

Design principles

  • The game should capture the user's interest quickly and be enjoyable within a short timeframe.
  • The interaction should not be considered as dangerous, even though it is next to a subway rail.
  • The menu's and choices should be intuitive enough for any passing by user to understand.
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